Saturday, February 4, 2012

skin weight painting

Found a "shortcut" to weight painting...press CONTROL and then paint; it removes the influence from areas where you don't want it.

I'm now at the point where Heather was during class Thursday, with crazy vectors pointing everywhere. Any tips?

2 comments:

  1. Don't 'subtract' from your weights. If you do, maya goes and randomly assigns weights to random vertexes. It's best to start with everything at zero and then 'add' weight influence bone by bone.

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