Showing posts with label Weecho. Show all posts
Showing posts with label Weecho. Show all posts

Tuesday, February 21, 2012

Monday, February 20, 2012

great maya tutorials

A ton of great tutorials here, couple of frog 'making ofs'

http://cg.tutsplus.com/articles/web-roundups/72-magnificent-maya-tutorials/

Friday, February 17, 2012

Visions of Light

Please watch this over the weekend as Weecho suggested.
Find light references for your own work.
(This is a wonderful, life-long subject, and will open your eyes to possibilities.)

Thursday, February 16, 2012

Lighting Ref for Lighting Exercise

http://dl.dropbox.com/u/4314743/lightingStuff.zip

http://userpages.umbc.edu/~bailey/Courses/Tutorials/RenderingDemo/DepthRayShadowDemo.html

http://i.istockimg.com/file_thumbview_approve/415988/2/stock-photo-415988-abstract-grass-and-leaf-shadow.jpg


















Tuesday, February 7, 2012

Lighting Tutorial

Here's a tutorial that goes over the basics of lighting in Maya.
Follow along as best you can. I don't know what he's talking about in the beginning with a weird blue circle tool, so ignore that. Just place them where you want them and use Panels > Look through Selected (with the spotlight of your choice selected) to see through your spotlight and move it around as if it were a camera.

It'd be nice if you guys at least take a look at this tutorial by the next time we meet so we can go through the demonstration quickly.

On a side note, you guys are doing awesome!!! I can't believe how quickly you're all picking this stuff up! Keep at it, it'll be hard, but you guys' hard work will be worth it in the end!

Monday, February 6, 2012

Weecho will be here T instead of Th.

So be ready with progress on work, and questions. 
He can look over storyboards too, from his point of view.

Friday, February 3, 2012

Shading Tutorials.

Hey guys, sorry for the late post.

Here's the tutorials for shading.


Remember by next week I'd like to have:

  • The arm rigged and skinned with the hand following.
  • An accessory that you modeled 'parent constrained' onto the moving arm.
  • A shader for the arm/hand that has: a painted surface, plus a displacement attached.

The level of intricacy you apply is up to you. As long as you have something you'll be on the right path to being 3D pros.

Thanks guys. Email me if you have any problems/issues

Monday, January 23, 2012

2 Maya Tutorials

These were emailed to you 1/20 - but here they are for a more complete class record.